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parousie

18
Posts
A member registered Jan 11, 2020

Recent community posts

Hello

Thanks for your advice, but I think you misundertood what I meant :P

I got no problem with earning. I just need enough stamina to do the training in my early game.  Yes, I can make lots of money in one year, then train the idols without worries. But it doesn't make sense. It should be training the idols, they get better, they make their debut,  finally they succeed. It's the principle of sequence.

Hello

Thanks for the updates. Especially for adding the potential of idols, it improves something I produce the idols.

But I think the problem is still existing.

I don't have enough stamina to do the training. I know training has been changed to cost 3 stamina points per day. It's great. But the point is my idols can't even get enough stamina to work. Let's say, in the early game, all my idols work hard for the money. I need lots of bussiness proposals until  I release 5 singles to unlocking the concert. That's why I can't get enough stamina to do the training because lots of bussiness proposals costs lots of stamina. Well, I won't complain about the stamina cost anyway, and here is a simple way to improve my problem: add the "disabled list" to protect some idols from random bussiness proposals.

You may refer to this post:https://itch.io/t/338778/ideas-and-suggestions?after=140#post-1181128

:P

(1 edit)

I mean there is no problem with requirements, even set "release a single" as the requirement also. It just should be higher level of promote. It makes sense to be above the level  4, but not be level 2. Since we need to release a single for higher level of promote now, it MUST be fine to do with level 1 promotion. :p

By the way, it does remind me:
Do you think it's reasonable to set "release a single" as a requirement of level 2 promote?
Release a single means you need to have a dance room and recording studio at least.
But you will mostly go bankrupt if you did it in the early game.

It's paradoxical.
You need to promote the performance and promotion for better efficiency of accumulated capital. Ok, You need to release a single first. For that, You need to buy a dance room and recording studio. But you don't have enough money. So you need to promote the performance and promotion for better efficiency of accumulated capital. See?

I think cafe and theater are not made for the early game.
They are more like a reward, after you earn lots of profits, you get another way to consume.

But I totally agree with you for the rent of floor. It's way TOO EXPENSIVE for a "ghost town".

Syasin/Shashin (写真)
Refer to singles, each idol can release her own album. We receive the profit and review the sales data weekly. :p

(1 edit)

Hello.

Could you please add another "Auto Proposals" menu for idols version?
Refer to the "Preferred Proposals" of office manager, we can click on any preferred bussiness proposals(or none) for each idol.
It helps players to manage each idol's schedule(or stamina) efficiently.
Some idols can focus on bussiness proposals, some focus on singles, some focus on training ect.

It's another reason why we can't train our idols well.
Bussiness proposals preserve our company from bankruptcy, but we really don't need all the idols to make money all day long.
We need the "disabled list" to protect some idols from random bussiness proposals.

Please, add another "Auto Proposals" menu for idols version.

(2 edits)

To be honest, I don't like the original sort of attributes. 

Now, cute, cool, sexy, pretty is like modeling. So, we can easily promote them in the dressing room. Let's say, idol A gets maxed stat for 4 modeling. How will you describe her? She is  cute, cool, sexy and pretty. Well, you know what I mean :p

I think cute, cool, sexy, pretty should be considered as a trait. It helps players to build an unique icon for each idol.
Instead of it, the idol needs appearance. It's talent inborn.  It's simple and clear.

(1 edit)

2 - Besides being rarer, I believe the platinum, gold and silver statuses should be more related to potential than to current attributes.

Hello.

I think the potential you mean is similar to my level cap. Each idol almost gets the equal attribute at first, the training maketh the idol. And the rare idol can go farther.(cause they own higher level cap)

That's why I think the experience system is necessary. We don't need to reduce the rare idol's  dropping rate. With the experience system, the most difference between normal and rare idols is the level cap. For example, I've trained my first normal idols in years, they should be more powerful than the rare idols from new auditions. Because  a level 30 normal idol is usually getting better attributes than a level 1 platinum idol. It's the power of experience. It totally makes sense in reality also.

For now, the problem is we can't train our normal idols well.
You need to drop each of them to each of the rooms, you need to hire lots of coaches. You need to make sure their stamina. You need to make sure you are rich enough. Then you find your idol finally gets the poor 1 point from the dancing room. (The platinum idol: hello?)

(2 edits)

Hello.

Me again, this might be very easy to change.

In the beginnig, the group's name, it should be changed with company's name.

For example, we name the group's name, just call it A46.
One day we plan to build a new sister group, call it B46.
In reality, the idols from the new auditions will be placed in B46 directly.
But in the game, they will still be placed in A46, then we move them to B46.
It doesn't make sense.

We should get a company name first.
Each idol from the auditions will be a trainee in the company until the debut day.
Then we name the new group, and pick idols into it. Produce a singles. Congratulations! You are debut.
That's the meaning of group's name.

(2 edits)

Hello.

This might be much more difficult to change, but I still think it's worth to try. :p

New sort of attribute

Appearance

-It's the most important attribute for an idol.
-It won't be promoted automatically by leveling up.
-Every new level, You can only get 1 free point to add on.

-Related to fans appeal, bussiness proposal: photoshoot, advertisement, election

Vocal

-Related to media: radio, practice speed in the recording room, concert, single sales

Dance

-Related to practice speed in the dance room, concert, stamina (I think great dancers should get bonus on stamina.)

Performance

-Related to bussiness proposal: TV drama, concert, media: TV, election

Smart

-Related to speed of level up (Smarter idol needs less exp), election, graduation(For the school :p)

Funny

-Related to fans appeal, bussiness proposal: variety, talk break, media: radio, internet, TV


Every idol gets one of the 5 types:
*Numbers of parenthesis is just for example.

Refer to the research, every type has several level to promote.
The idol can promote it in the dressing room.

Neutral

-Bonus on all types of choreography(+10%)
-Appeal to all types of fans(+5%)

-The value of appearance can't be higher than 70

Cute

-Bonus on type of choreography(+20%)
-Appeal to Hardcore(+30%), casual(-10%), teen(-5%)

Cool
-Bonus on type of choreography(+20%)
-Appeal to Female(+20%), teen(+10%), Male(-10%), Adult(-5%)

Sexy

-Bonus on type of choreography(+20%)
-Appeal to Male(+35%), Female(-20%)
-Bonus on dating scandal :p

Pretty

-Bonus on type of choreography(+20%)
-Appeal to Male(+10%), Female(+10%), Hardcore(-20%)
-Bonus on dating scandal :p
-Bonus points for Appearance

Thanks for reading.

Make the idol more unique!

(1 edit)

Hello.

This might be difficult to change, but I think it's worth to try. :p

Experience system

Every idol gets the level cap. For example, normal idol's cap is 20, silver is 25, golden is 30, and platinum is 35. When the level is up, every attribute of idol will promote automatically. Maybe also gift some points for players to add on freely. To go a step further, we can get points to redeem the trait or cancel the negative trait.

Every idol has a random initial value, and starts with level 1. They get exp from all kinds of activities and level up with enough exp. For now, an idol can only promote their attribute by practicing in the recording studio/dance room. It's inefficiency and making no sense. For example, an idol should get better exp from the concert than the studio. All the activities should offer different exp to the idol. Photoshoot, advertisement, drama, variety show, performance, promotion ect, you know what I mean.

I've played this game over 10 rounds. Everytime I got bored with making lots of money. Yes, I can build my best group with the best idols from the nationwide auditions. Let's say, they are "platinum" idols. Do you get the point? I love my idols from the start. They don't own the great attribute, and most of them are the "normal" idol. For the currently system, it's difficult to promote their attribute to the average value. So usually the ordinary strategy is: pick the normal idols in the beginning, make enouth money, pick the platinum idols. It's like putting the cart before the horse. I think the word "produce" means you train the idols and make them better.
The experience system will make idols better, and make the "old" normal idols more useful.

Thanks for reading.

(1 edit)

Hello.

I'm new here, but I have lots of ideas for this great game.

First one is the Singles chart.

The only reason we are interested in the data is the relationship. Maybe having the real rival teams is cool, but it means nothing just for the simulation names.
For example, how many players will glance the singles chart even when they don't produce a single in the month?
I won't, because it makes no difference to me. The rival teams are not existing. They are only series of simulation names, even the names change every month.

Instead of the original singles chart, how about focusing on the player's prodution data.
Here is the format of oricon single weekly ranking:


(Statistics Date/ Week/ Rank/ Weekly Sales/ Cumulative Sales)

For now, we released a single, and get the simplified result. How about making it more real? Not just an eventually result, but a continuity process.
Refer to the media system, we can check up the data of single sales every week, and get the profit every week.
Make a deadline for the sales, such as the fatigue of media, maybe depends on the appeal ect.

I think the continuity process always makes players excited.

Second that.

At least, I wish there will be a button to remove the room, since we can fire an employee.

I don't know how it happened, and I did nothing special in the game.

I think I never need to worry about the money in this round lol.

Ok, then it makes sense lol. Thanks.

Hello

In the auditions of nationwide, it says: "1 guaranteed gold idol"

First time, I got 4 normal idols and 1 silver idol.

Second time, I got 4 silver idols and 1 normal idol.

Is it a bug?

Hello

Could you add new random names from the Sakamichi series also?

And is there a tag for all the result of past elections in the game?I love data!